
#CONQUEST OF ELYSIUM 5 STEAM MOD#
Mod vars now reset properly after Game Over.Mods are also checked for correct case of directories.AI improvements for High Cultist and Bakemono.More animal types for Druid Lesser Summoning.Giant Locusts can now appear as independent animals.Halberdiers can now use magic weapons properly.Making crystal golem from crystal forest resulted in a plain, fixed.Waking up from sleep didn't remove berserk properly.Snow movement did not combine properly with giant sized.Most buildings are now amphibian so they won't drown.Default to large font size on Steam Deck.Translation support for army composition popups.Demilich could deviate to other planes if teleporting close to a plane's edge.Eternal Pyre can now be cast in sacred groves as well.

Rain of Blood spell uses less particles.Units with planar immortality heal afflictions on their home plane over time.Dwarven City now starts with an iron gate like it is supposed to.It is now easier to click on large units while they are moving in battle.Some magic items from merchants are now more or less expensive than other.Monsters with same name are now shown as one post in battle reports.


#CONQUEST OF ELYSIUM 5 STEAM UPDATE#
This update brings a new playable class to Elysium, the Monkey Maharaja. Fix for insane captains (bug from 5.17).Fix for menus not working if the is no font size set (bug from 5.17).Inhabit Jungle can now be cast in Jungles like intended.A quick fix patch for some issues found in the previous version.
